the SCIENTIFIC HOMEPAGE of JEAN DERKS

Contents:

 


If you have any questions, suggestions or remarks, please send me an e-mail (jean.derks@math.unimaas.nl). Last revised: October 17, 2005 


My scientific background:

I got my mathematical education at the University of Nijmegen. The bachelors degree was obtained in 1979, with main subjects the usual basic mathematical stuff, computer science (Prof. dr. C. Koster) and astronomy. Graduation, in 1983, was based on the following main subjects: mathematical economics (mar)   and operations research (Prof.dr. S. Tijs), probability theory (Prof.dr. W. Vervaat) and economics (imp). Stef Tijs supervised the master thesis ''Transport van goederenbundels in netwerken'' (multi-commodity flows in networks) (tra).

The approach of Multi-commodity flow situations with cooperative game theory was my first research subject (see sta and tot) during my two years stay (1984-1986) as a research assistant in Nijmegen. Thereafter, I tried my luck to obtain a position in a more computer oriented environment. Right after a one years course on IT in 1987 I was happy to accept my present position at the mathematics department of the University of Maastricht. At first my tasks are primarily system management and software engineering but lateron I restarted my research activities, resulting in my Ph.D. in 1991: Polyhedral Cones of Cooperative Games. PDF-version is available: (the)  (a paperback version will be sent to you on request).

For my activities at home and personal information please look at my personal homepage.

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Published papers in refereed journals: (information on the journals and coauthors are gathered here)  

(ins) R. Amer, J. Derks, J. Giménez,
On cooperative games, inseparable by semivalues.
International Journal of Game Theory, 32: 181--188, 2003.

(sce) G.M. Boas, O.J. Vrieze, J.J.M. Derks, J. Kuipers.
Scenario-analyse coronaire hartziekten.
Cardiologie, 2: 96--101, 1995.

(eff) Walter Bossert, Jean Derks and Hans Peters,

Efficiency in Uncertain Cooperative Games.

Mathematical Social Sciences, 50: 12--23, 2005.

 

(bal) I.J. Curiel, J.J.M. Derks, and S.H. Tijs.
On balanced games and flow games with committee control.
OR Spektrum, 11:83--88, 1989.

(dec) J.J.M. Derks.
Decomposition of games with non-empty core into veto-controlled simple games.
OR Spektrum, 9:81--85, 1987.

(ext) J.J.M. Derks.
On the extreme elements of the class of (0,1)-normalized superadditive games.
In H.J.M. Peters and O.J. Vrieze, editors, Surveys in Game Theory and Related Topics.
CWI Tract 39,
Centrum voor Wiskunde en Informatica, Amsterdam, 1987.

(sho) J.J.M. Derks.
A short proof of the inclusion of the core in the weber set.
International Journal of Game Theory, 21:149--150, 1992.

(lin) J.J.M. Derks.
On linear inequality systems without strongly redundant constraints.
European Journal of Operational Research, 81:652--662, 1995.

(pro) Jean Derks.
A new Proof of Weber’s characterization of the random order Values
Mathematical Social Sciences, 49: 327--334, 2005.

(sem) J.J.M. Derks and T.S.H. Driessen.
A decomposition of the class of semiconvex games.
OR Spektrum, 15:133--137, 1993.

(hie) J.J.M. Derks and R.P. Gilles.
Hierarchical organization structures and constraints on coalition formation.
International Journal of Game Theory, 24:147--163, 1995.

(nul) J.J.M. Derks and H.H. Haller.
Null players out? linear values for games with variable supports.
International Game Theory Review 1, Nos. 3 & 4, 301-314, 1999. 

(wei) J.J.M. Derks and H.H. Haller.
Weighted nucleoli.
International Journal of Game Theory 28, 173-188, 1999.

(sel) Jean Derks, Hans Haller, and Hans Peters.
The selectope for cooperative games.
International Journal of Game Theory 29, 23-38, 2000.

(rou) Jean Derks and Jeroen Kuipers.
On the core of routing games.
International Journal of Game Theory 26, 193-206, 1997.

(poi) Jean Derks and Jeroen Kuipers,

On the number of extreme points of the core of a transferable utility game.

In: Peter Borm and Hans Peters (Eds.) Chapters in Game Theory,

Kluwer Academic Publishers, Dordrecht, pp 83-97, 2002.

 

(hwe) J. Derks, G. van der Laan, V. Vasil'ev,

Characterizations of the random order values by Harsanyi payoff vectors.
Mathematical Methods of Operations Research 62, issue 3, 2006.

 

(sha) J.J.M. Derks and H.J.M. Peters.
A shapley value for games with restricted coalitions.
International Journal of Game Theory 21, 351-360, 1992.

(con) J. Derks, and H. Peters.
Consistent restricted Shapley Values
Mathematical Social Sciences 33, 75-91, 1997.

(koh) Jean Derks and Hans Peters
Orderings, Excess Functions, and the Nucleolus
Mathematical Social Sciences 36, 175-182, 1998.

(per) Jean Derks and Hans Peters.
A Note on a Consistency Property for Permutations.
Discrete Mathematics 250, 241-244, 2002.

 

(mer) Jean Derks and Stef Tijs. 
On Merge Properties of the Shapley Value.
International Game Theory Review 2, No. 4, 249-257, 2000. 

(coa) Jean Derks and Hans Reijnierse.
On the Core of a Collection of Coalitions
International Journal of Game Theory 27, 451-459, 1998.

(dss) Jean J.M. Derks and Frits C.R. Spieksma.
A decision support system for locating facilities and routing traffic on a factory site.
Belgian Journal of Operations Research, Statistics and Computer Science, Vol. 36 (2-3), 173-184, 1996.

(wor) H.M.J. Goldschmidt, J.C.M. de Vries, G.G. van Merode, and J.J.M. Derks.
A workflow management tool for laboratory medicine.
Laboratory automation and information management 33, 183-197, 1998.

(sup) G.G. van Merode, A. Hasman, J. Derks, H.M.J. Goldschmidt, B. Schoenmaker and M. Oosten,
Decision support for clinical laboratory capacity planning,
International Journal of Bio-medical Computing 38, 75-87, 1995.

(adv) G.G. van Merode, A. Hasman, J. Derks, B. Schoenmaker and H.M.J. Goldschmidt.
Advanced management facilities for clinical laboratories.
Computer Methods and Programs in Biomedicine, 50:195-205, 1996.

(opt) G.G. van Merode, M. Oosten, O.J. Vrieze, J. Derks, A. Hasman.
Optimization of the structure of the clinical laboratory.
European Journal of Operational Research 105, 308-316, 1998.

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Papers presented for publication in refereed journals:

(him) J. Derks, G. van der Laan, V. Vasil'ev,

On the Harsanyi payoff vectors and Harsanyi imputations.

(this paper is a revised version of  the first part of
Report M02-08, Department of Mathematics, Universiteit Maastricht,
Maastricht, The Netherlands, 2002)
(Annals of OR).

 

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Publications in non-refereed Journals and Proceedings:

(sta) J.J.M. Derks and S.H. Tijs
Stable Outcomes for Multi-Commodity Flow Games,
Methods of Operations Research 50, 493-504, 1985.

(tot) J.J.M. Derks and S.H. Tijs
Totally Balanced Multi-Commodity Games and Flow Games,
Methods of Operations Research 54, 335-347, 1986.

(pre) J. Oswald, J. Derks and H. Peters,
Prenucleolus and Nucleolus of a Cooperative Game: Characterizations by Tight Coalitions,
Proceedings of the 3rd International Conference on Approximation and Optimization in the
Caribbean, Puebla, Mexico October 8-13, 1995.

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Unpublished reports:

(gen) Jean Derks.
Generating Sets for the Class of Quasi-Balanced Games and Related Classes,
Report M89-01, Department of Mathematics, University of Limburg, Maastricht, The Netherlands, 1989.

(cor) Jean Derks.
On Cones of Games with non-empty Core,
Report M89-06, Department of Mathematics, University of Limburg, Maastricht, The Netherlands, 1989.

(cov) Jean Derks and Jeroen Kuipers.
Cover games,
Report M91-06, Department of Mathematics, University of Limburg, Maastricht, The Netherlands, 1991.

(sim) O.J. Vrieze, S.A.M.J. Stevens and J.J.M. Derks,
Een Simulatiepakket voor Job-Shop Problemen,
Rapport WD 86-03, Wiskundige Dienstverlening, Katholieke Universiteit Nijmegen, The Netherlands, 1986.

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List of publications in the METIS-database


Currently working on...

  • (jan 2005) Implementing the Simplex method for computing the prenucleolus of transferable utility games. A revision and updating of (imp), with Jeroen Kuipers. 
  • (nov2004) Nash equilibria in network games, with Jeroen Kuipers, Martijn Tennekens and Frank Thuijsman.
  • (mar 2004) command and control games, with Koos Vrieze.
  • (oct2002) characterization of balanced collections of matchings, with Jeroen Kuipers.
  • (oct2001) extending standard TU-solutions with the Shapley transfer method. Note in progress, with Hans Peters.
  • (oct2000) A new stability concept for cooperative games, with  the properties of existence and full coincidence with core stability. Draft in progress, with Hans Peters. 
  • (jan 1999) The conjecture that a convex game turns up after only finitely many minimarg operations (possibly atmost the number of players according to computer simulations). With Stef Tijs and Bettina Klaus.

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Projects at work:

  • A demographic package (DOS) for the simulation of several populations simultaneously, where interaction is allowed. Explanation of the model and use of the package is provided (in dutch) and also the source code (language c) is included. 1989.
  • A tool for tackling large Markov problems. 1990.
  • A simulation package, called HV, for the study of the development of the coronary heart diseases in the Netherlands. The main goal was an instrument for scenario analysis to be used by politicians and decision makers in health care. Together with Jeroen Kuipers, Gijs Boas and Koos Vrieze. 1990-1993.
  • A simulation package, called SIMLAB and written in the language SIMSCRIPT II.5, for analysing throughput times of samples, examining the efficiency of the buffering of workstations, and the allocation of labor in a clinical laboratory. Together with Frits van Merode and Bob Schoenmakers. 1992-1993.
  • Translation of SIMLAB into a DOS package, called CLAB, with some statistical functions. Main goal was to perform a vast amount of testruns. 1994.
  • Development of a commercial version of CLAB, called SCALES (Support and Consequences through Advance Laboratory Expert Systems), with a Windows 3.1 interface and a user friendly data acquisition. Together with Frits van Merode, Henk Goldschmidt and Jules de Vries. 1995.
  • A DOS-program for computing values in stochastic games. Source code (language c) and explanation (in dutch) is included. 1995.
  • A Windows 3.1-package, called PatientAgenda, for the administration of the obligations of patients in a hospital. Central was the usability of it by many users simultaneously, like nurses, therapeutists, physicians (not the patient). Together with Inge Uljee and Jeroen Donkers. 1995.
  • RACE , a scenario analysis tool (Windows 3.1) for tackling traffic stream problems on small industrial locations. Together with Frits Spieksma. 1996.
  • A DOS-program for computing the prenucleolus of a cooperative game. The algorithm is based on the Maschler-sequence of linear programs, and the pivoting procedure is optimized for speed (of order 2 to the power the number of players). It can handle up to 32 players but for 15 players or more there should be some structure in the coalition values (for example, discrete or based on combinatorial models). The program can handle different kinds of games like majority games, tree games, and others. Also input of self defined games is organised such that redundancy is minimized. A short explanation is provided. The algorithm is explained theoretically in a research paper. Together with Jeroen Kuipers. 1996.
  • A supply-chain simulation model for educational purposes, in Excel/VBA. 2001.
  • A jobshop simulation, in Matlab, of the problem, described on page 155 in the book "Simulation Modeling and Analysis (third edition)", by A.M. Law and W.D Kelton (ISBN 0071165371). The downloadable version is optimized on program length (print on one page, i.e. less than 60 lines, without loosing readibility). It does not contain performance measures, and the event and queue list management are elementary but efficient for the present case. A version with standard event and queue list management is downloadable here, but with debug facilities it needs one extra page (again, without loosing the standard indent layout). The simulation speed is improved by 20% if either event or queue list management is used, and more than 40% if both are activated.  
    The simulation is validated extensively, and the utilization outcomes coincide with those of Law&Kelton. Queue length performance of 3 of the 5 workstations, however, differ significantly. What or which is wrong? 2005
  • A cooperative game toolbox in Matlab. The downloadable version is only to be used for evaluation purposes. Consult me if you would like to use it within your research activities. 2005.

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